Price data unavailable
AAGR (5 years) This estimate blends recent public auction records with our own private sale data and network demand.
There aren't enough data points on this work for a comprehensive result. Please speak to a specialist by making an enquiry.
Medium: Mixed Media
Edition size: 40
Year: 2000
Size: H 76cm x W 112cm
Signed: Yes
Format: Signed Mixed Media
Watch artwork, manage valuations, track your portfolio and return against your collection
Auction Date | Auction House | Artwork | Hammer Price | Return to Seller | Buyer Paid |
---|---|---|---|---|---|
September 2018 | Sotheby's Online - United Kingdom | Voices Footsteps Telephone - Signed Mixed Media | |||
March 2018 | Sotheby's Online - United Kingdom | Voices Footsteps Telephone - Signed Mixed Media |
This print from Julian Opie’s Eight Landscapes series called Voices Footsteps Telephone, shows an image of a sterile interior resembling a hospital, devoid of any human presence. Each image in the Eight Landscapes series was mounted with sound systems, playing the sounds described by the title or digital LED panels displaying the words of the title one by one.
Voices Footsteps Telephone is one of Opie’s more unusual prints, showing a scene with very little context as to where this interior could be but simultaneously provokes a feeling of familiarity within the viewer. The sounds described in the print’s title allude to waiting in A&E in a hospital, yet the scene shows no sign of these sounds, instead showing a slick and depersonalised image of an eerily empty and plain interior. The uncanny nature of the print is created through Opie’s use of simplified form, graphic straight lines and dramatic vanishing point, with the image’s focal point being the strip of lights on the ceiling.
In simplifying Voices Footsteps Telephone from the original photograph, Opie both draws from his personal experience but depersonalises the image to allow the viewer to create their own unique interpretation. Much of Opie’s work has been compared to the digitally rendered landscapes of video games in the way that they mimic a simultaneously familiar yet otherworldly scene.